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Tim3D

Filed in: Ideas.Tim3D · Modified on : Thu, 13 Nov 08

It seems like every game and his dog was moved to a 3D perspective in the late and mid 90's. But there's one that didn't: The Incredible Machine. I never got to play these, but there were apparently games in the series made in the early 2000's that were 2D. Every time a beloved game went from 2D to 3D, a little part of me died inside, but done well, The Incredible Machine could only be better in 3D.

I figure it wouldn't be too difficult: the most advanced part of TIM was probably its physics engine, and there's heaps of free ones floating around these days. A DS version would be most becoming, methinks.


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