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HandOverHand

Filed in: Ideas.HandOverHand · Modified on : Thu, 05 Mar 09

Some sort of multiplayer game where the players each control a disembodied hand. I'm leaning towards a party game like Mario Party. It would be PC, and would be hotseat playable with up to 4 players, each with his own individual mouse. Networking would be supported as well, but emphasis on hotseat (simultaneous).

This could possibly be combined with the GenericBoardGameEngine.

Research

I was playing with Icculus' ManyMouse project, but was dismayed to find that it didn't support Python. This was the inspiration for Pymanymouse. The only problem with it is (and I don't think this is easily surmountable) is that under Linux, there does not appear to be much support for multiple mice in X (i.e., reading their separate values), and ManyMouse's current solution is to read values from the mice device nodes (/dev/uinput/*). However, this requires read access of these devices, and (in Ubuntu at least) only root can do this by default.

There is a solution: Multi-Pointer X. I was looking at this a while back, and it began as a fork of X, but has recently been merged into X.org proper. It's not in the version of X.org currently in Ubuntu Intrepid though; I will investigate to see if it's in Jaunty (tonight hopefully ;)).

Questions

Why not use Wii Homebrew Channel as the platform?
Then I have to learn how to program a Wii, and for a prototype-level game like this, seems like kind of a big undertaking :)

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